Monday, 3 October 2011

Board Game_01 3/10/11 (Introduction to the brief, developing ideas)

Once the brief was handed to us, our lecturers split the group up into teams. We then got acquainted with eachother and began discussing our strengths and weaknesses.

All of us were flexible in what we could do for the group, but some more than others had their heart set on certain tasks that they felt comfortable with. I volunteered to work on the final products presentation, layout and some concept art. Other group members are working purely on one subject, being concept art, research, modeling and the projects presentation.

After assigning everyone with a role in the group we decided it would be best to go home and begin our research ready for discussion during tomorrows session.

The majority of the group went to Toys ‘ R ‘ Us to have a look at current board games on the market. We found that the majority of the games on the shelf were children/family games.

While we were hanging around the board games section, we had a quick discussion on colour schemes and presentation of the game and its packaging. I will begin designing the board’s layout and research a variety of colour schemes, by creating mood boards and making rough sketches of the game. Once I have completed a set of draft game ideas I will hand them round to other students (not particularly games students) with a questionnaire attached for them to fill in, to get realistic feedback.

My personal goal for this task is to research into children’s games and create a series of mood boards showing the different colour schemes used and the ‘USP’ factor.

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