Today was mostly a feedback day. We shared our working and findings, discussing about them in detail. We had a long discussion about the games rules, and after much talk we reckon we have nailed them.
I showed the group the board game I designed and it was too big.
One of our group members did a little play test of the game with just under 10 pieces per team and he found it was too many, and the game went on for too long,
The trouble was in order for the game to work we have to have a reasonable amount of pieces to allow each player to have enough units of each trait.
We settled to have 7 counters per player (1-4, 2-3, 2-2, 2-1).
Once I resized the board I had a little play around with the deployment of the pieces, and I’m convinced that it will work!
Me and another group member thought up an idea to have a central objective to make the game more interesting if there were more than 2 players involve.
We haven’t got confirmed rules for this idea yet, but it sounds like a possibility.
I suggested a variety of scenarios that are noted down on a deck of cards (like in the Risk board game). Each card will have a different objective for both attack and defense.
We set our board game modeler the task of making a rough model of the board itself, including the tower in the middle to accommodate the extra players.
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