We spent our morning session discussing the board's scale and went over the rules of the game in a bit more detail. I had a chat with the group member responsible for the rules and mechanics of the game and gave him some feedback on the development of the tower defense objective.
We have finalised that the tower defense option is recommended for 3-4 players, but 2 player gamers can use it as a campaign option. We don't want to be rescticting players of what they can do in the game, it may take longer to complete though.
Our top group researcher has been doing a great job looking into the history of board games and all its aspects, so she will continue with the research.
Half the group took a small trip to a couple of toy shops in town to find some pieces we can use for beta testing.
Afterwards me and the other board game designer started working on a fully functioning, sustainable board with all its components ready for beta testing tomorrow.
We didn't really set eachother any goals after todays session. After looking across at everyones work effort, everyone has been doing great work. I can't wait to see the finished result.
Me and my fellow board game designer came up with a great, waste saving packaging idea. The board itself is the box. Since I was recommended to make the unit deployment zones triangles, I doubled the size of the board and realised if the corners were lifted it would create a pyramid, with all the components stored inside.
After all the hard work we put in on the board design today I reckon it'll be ready for beta testing tomorrow !
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